The Great War: WWI gets the Memoir ’44 treatment

World War I gets translated into a Memoir ’44/Command and Colors style board game in The Great War. Eight days left in the Kickstarter campaign.

Memoir '44 is a unique historical game from Days of Wonder where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units to their greatest strength. Easy to learn and fast-paced, Memoir '44 requites strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory. There are 17 unique historical scenarios, including a monster-size double-board version of Omaha Beach. The game has a double-sided, three section board map of the battlefield, featuring beach landings and countryside terrain. There are 44 lavishly painted double-sided terrain hexes, along with the 3D miniatures and obstacles to go on them. Also included are 60 Command cards, including 20 WWII Tactics cards and 40 troop movement Section cards, and two Army bags of incredibly detailed miniatures. You also get a cardholder to share with your "command staff" and some time-saving Terrain summary cards.
List Price: $64.95 USD
New From: $52.99 USD In Stock
Used from: Out of Stock

Elder Sign: Gates of Arkham expansion

Gates of Arkham is the new expansion for the Elder Sign series (steadily becoming as venerable and venerated as Arkham Horror). Investigators now venture into the shadowy and dangerous streets of Arkham as eldritch gates open and spew out unimaginable horrors. Features 8 investigators and 4 new Ancient Ones. Continue reading Elder Sign: Gates of Arkham expansion

The search for elder signs leads you out of the museum and into the legendary and cursed city of Arkham in the Gates of Arkham expansion for Elder Sign. A new deck of Arkham Adventure cards replaces the core set deck and completely transforms the game, taking you to infamous locations such as Velma's Diner, the Curiositie Shoppe, and the Uninvited Isle. Meanwhile, gates to Other Worlds are opening throughout the city, destabilizing time and space as new Ancient Ones threaten humanity. Join forces with eight additional investigators, using new skills and memberships to find the enduring advantages you need to survive Arkham's rough streets - and prevent the Ancient Ones from awakening.
List Price: $24.99 USD
New From: $24.95 USD In Stock
Used from: Out of Stock

Elder Sign

Arkham Horror is great, but it takes a long time to set-up and play. Elder Sign keeps the Cthulhu theme (investigators vs. ancient gods) and cooperative gameplay and turns it into a dice game for up to eight players. Continue reading Elder Sign

Elder Sign (Toy)

By (author): Richard Launius, Kevin Wilson

From the Manufacturer
Gilman felt that the twilight abysses around him were those of the fourth dimension. Those organic entities whose motions seemed least flagrantly irrelevant and unmotivated were probably projections of life-forms from our own planet, including human beings. What the others were in their own dimensional sphere or spheres he dared not try to think. -H.P. Lovecraft, "The Dreams in the Witch House" Elder Sign lets players control investigators who must successfully endure adventures within the museum in order to gather clues, items, and the eldritch knowledge they need to seal the rifts between dimensions and prevent the Ancient One's arrival. A clever and thematic dice mechanic pits their exploration against monsters and the sheer difficulty of staying sane and healthy while investigating the most dangerous exhibits and most terrifying instances of insanity. Elder Sign recreates the Lovecraftian thrills of eerie suspense and mind-numbing horrors in a cooperative game players can finish in one to two hours. Rules, card text, and innovative dice mechanics expertly designed by Richard Launius and Kevin Wilson, the designers of Arkham Horror, all blend in a game that's quick to learn, quick to play, strategic enough to reward frequent replay, and eccentric enough to immerse players in the museum's supernatural intrigue.

Product Description
Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.
List Price: $34.99 USD
New From: $27.99 USD In Stock
Used from: Out of Stock

Seafarers of Catan – expansion to Settlers of Catan

For children ages 5 through 10. 40 Page science book and kit. 18 Activities. Major Awards. All materials included except one D-cell battery. A children's classic. This should be your child's FIRST Electricity book. Beautiful step-by-step, highly visual instructions and child appropriate materials designed for young children to work independently. Add a touch of whimsy, include all materials, and you've got: Science Wiz Electricity.
List Price: $42.00 USD
New From: $129.99 USD In Stock
Used from: Out of Stock

When you need a new challenge to the basic Settlers of Catan game, try Seafarers of Catan to dramatically expand the game to exploring uncharted islands.

Players now build boats and have a greater variety of maps to explore. You still need the original game to play Seafarers, but this is an ideal first expansion.